Towards procedural game story creation via designing story cubes

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This paper describes our ongoing effort to create game stories procedurally and collaboratively via designing story cubes. Our current work includes the following four phases. First, creating stories with the help of existing storytelling tools such as Story Cubes. Second, drawing relatable storyboards based on the created stories. Third, designing and making own story cubes based on the storyboards. Finally, re-creating stories based on the story cubes designed by others. Particularly in this paper we describe our team-based storytelling project that we have conducted as a part of college course in the classroom environment.

Original languageEnglish
Title of host publicationInteractive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016
EditorsAndrew S. Gordon, Frank Nack
PublisherSpringer Verlag
Pages399-402
Number of pages4
ISBN (Print)9783319482781
DOIs
StatePublished - 2016
Event9th International Conference on Interactive Digital Storytelling, ICIDS 2016 - Los Angeles, United States
Duration: 15 Nov 201618 Nov 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10045 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Interactive Digital Storytelling, ICIDS 2016
Country/TerritoryUnited States
CityLos Angeles
Period15/11/1618/11/16

Keywords

  • Story creation
  • Story cubes
  • Story variation
  • Storyboards

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