@inproceedings{d7935dc364c745028826aebdcbc5d19e,
title = "Towards procedural game story creation via designing story cubes",
abstract = "This paper describes our ongoing effort to create game stories procedurally and collaboratively via designing story cubes. Our current work includes the following four phases. First, creating stories with the help of existing storytelling tools such as Story Cubes. Second, drawing relatable storyboards based on the created stories. Third, designing and making own story cubes based on the storyboards. Finally, re-creating stories based on the story cubes designed by others. Particularly in this paper we describe our team-based storytelling project that we have conducted as a part of college course in the classroom environment.",
keywords = "Story creation, Story cubes, Story variation, Storyboards",
author = "Bae, \{Byung Chull\} and Gapyuel Seo and Cheong, \{Yun Gyung\}",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG 2016.; 9th International Conference on Interactive Digital Storytelling, ICIDS 2016 ; Conference date: 15-11-2016 Through 18-11-2016",
year = "2016",
doi = "10.1007/978-3-319-48279-8\_35",
language = "English",
isbn = "9783319482781",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "399--402",
editor = "Gordon, \{Andrew S.\} and Frank Nack",
booktitle = "Interactive Storytelling - 9th International Conference on Interactive Digital Storytelling, ICIDS 2016",
}