Abstract
A camera used in video communication over Internet is usually placed on top of a monitor, therefore it is hard for an user to make a natural eye contact with the peer communicator since the user gazes at the monitor, not the camera lens. In this paper, we propose a simple 3D mesh warping technique for gaze-correction. It performs 3D rotation of face image by a certain correction angle to obtain a gaze-corrected image. The correction angle is estimated in an unsupervised way by using invariant face feature, and a very simple face section model is used in 3D rotation instead of precise, but not easily attainable in most cases, 3-D face models. The method is computationally simple enough to implement for real-time casual video communication applications.
| Original language | English |
|---|---|
| Pages (from-to) | 308-315 |
| Number of pages | 8 |
| Journal | Proceedings of SPIE - The International Society for Optical Engineering |
| Volume | 4067 (I) |
| DOIs | |
| State | Published - 2000 |
| Event | Visual Communications and Image Processing 2000 - Perth, Aust Duration: 20 Jun 2000 → 23 Jun 2000 |
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