Three-dimensional mesh warping for natural eye-to-eye contact in Internet video communication

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3 Scopus citations

Abstract

A camera used in video communication over Internet is usually placed on top of a monitor, therefore it is hard for an user to make a natural eye contact with the peer communicator since the user gazes at the monitor, not the camera lens. In this paper, we propose a simple 3D mesh warping technique for gaze-correction. It performs 3D rotation of face image by a certain correction angle to obtain a gaze-corrected image. The correction angle is estimated in an unsupervised way by using invariant face feature, and a very simple face section model is used in 3D rotation instead of precise, but not easily attainable in most cases, 3-D face models. The method is computationally simple enough to implement for real-time casual video communication applications.

Original languageEnglish
Pages (from-to)308-315
Number of pages8
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume4067 (I)
DOIs
StatePublished - 2000
EventVisual Communications and Image Processing 2000 - Perth, Aust
Duration: 20 Jun 200023 Jun 2000

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