Abstract
In this paper we present our effort to combine an internally focalized narration with simple game mechanics using a silent narrative game in which player interaction possibilities are connected to the protagonist’s state of mind and changing along with it as the story progresses. A preliminary user study indicates that our game successfully delivered a story during the activity of playing.
| Original language | English |
|---|---|
| Pages (from-to) | 246-249 |
| Number of pages | 4 |
| Journal | Lecture Notes in Computer Science |
| Volume | 8832 |
| DOIs | |
| State | Published - 2014 |
Keywords
- Internal focalization
- Narrative-oriented gameplay