Telling stories via the gameplay reflecting a player character’s inner states

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Abstract

In this paper we present our effort to combine an internally focalized narration with simple game mechanics using a silent narrative game in which player interaction possibilities are connected to the protagonist’s state of mind and changing along with it as the story progresses. A preliminary user study indicates that our game successfully delivered a story during the activity of playing.

Original languageEnglish
Pages (from-to)246-249
Number of pages4
JournalLecture Notes in Computer Science
Volume8832
DOIs
StatePublished - 2014

Keywords

  • Internal focalization
  • Narrative-oriented gameplay

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