@inproceedings{3892e2fefc164b5eb7d71549cd08bdb2,
title = "Player perspectives to unexplained agency-related incoherence",
abstract = "Anachrony in game stories causes incoherence, if the player's actions cause a future that differs considerably from the one already presented. Such game story quirk, if not addressed by design, causes an occurrence of unexplained agency-related incoherence (UARI). Current game studies literature views the issue as problematic. To study the significance and meaning of UARI to players, both anachronic and linear UARI-featuring games were developed. A grounded theory on the topic was devised upon 20 player accounts. Three main perspectives to UARI were identified: With anachrony, an acceptive-ludic perspective views the UARI as inevitable and natural. With both anachronic and linear game stories, an acceptive-diegetic perspective views the UARI as part of the story. With both anachronic and linear game stories, a rejective-logical perspective views the UARI as an unacceptable error in the game's causality.",
keywords = "Anachrony, Coherence, Game design, Games, Incoherence, Story.",
author = "Miika Pirtola and Cheong, \{Yun Gyung\} and Nelson, \{Mark J.\}",
year = "2013",
doi = "10.1007/978-3-319-02756-2\_19",
language = "English",
isbn = "9783319027555",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "156--167",
booktitle = "Interactive Storytelling - 6th International Conference, ICIDS 2013, Proceedings",
note = "6th International Conference for Interactive Storytelling, ICIDS 2013 ; Conference date: 06-11-2013 Through 09-11-2013",
}