PCCD: Parallel continuous collision detection

Duksu Kim, Jae Pil Heo, Sung Eui Yoon

Research output: Contribution to conferencePaperpeer-review

8 Scopus citations

Abstract

Collision detection between deformable models is one of fundamental tools of various applications including games. Collision detection can be classified into two categories: discrete and continuous collision detection methods. Discrete collision detection (DCD) has been demonstrated to show the interactive performance by using bounding volume hierarchies (BVHs). However, some colliding primitives may be missed since DCD methods find intersecting primitives only at discrete time steps. This issue can be a very serious problem in physical based simulation, CAD/CAM applications and etc. On the other hand, continuous collision detection (CCD) identifies the first time of contact of colliding primitives during a time interval between two discrete time steps.

Original languageEnglish
StatePublished - 2009
Externally publishedYes
EventSIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States
Duration: 3 Aug 20097 Aug 2009

Conference

ConferenceSIGGRAPH 2009: Posters, SIGGRAPH '09
Country/TerritoryUnited States
CityNew Orleans, LA
Period3/08/097/08/09

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