OpenGL ESSL optimizing compiler for embedded 3D graphic processor

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recently, graphic processing unit (GPU) becomes a mandatory component in mobile consumer devices such mobile phones. The vertex and fragment shader programs in embedded GPU are programmed with embedded system shading language(ESSL). The shader compiler for ESSL should be designed considering several distinct features of ESSL and GPU. In this paper, we present ESSL compiler techniques for embedded GPU. The compiler can optimize the code and data memory size as well as improve the performance of shader code by fully exploiting the special architecture of target GPU. Experiments show that the proposed optimization techniques can reduce the code size by up to 10.3% and the execution cycles by up to 16.8%.

Original languageEnglish
Title of host publication1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012
Pages724-725
Number of pages2
DOIs
StatePublished - 2012
Event1st IEEE Global Conference on Consumer Electronics, GCCE 2012 - Tokyo, Japan
Duration: 2 Oct 20125 Oct 2012

Publication series

Name1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012

Conference

Conference1st IEEE Global Conference on Consumer Electronics, GCCE 2012
Country/TerritoryJapan
CityTokyo
Period2/10/125/10/12

Keywords

  • Compiler
  • Embedded Systems
  • ESSL
  • GPU

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