@inproceedings{507dfb2eface46b999fc8cc1ac1280d4,
title = "OpenGL ESSL optimizing compiler for embedded 3D graphic processor",
abstract = "Recently, graphic processing unit (GPU) becomes a mandatory component in mobile consumer devices such mobile phones. The vertex and fragment shader programs in embedded GPU are programmed with embedded system shading language(ESSL). The shader compiler for ESSL should be designed considering several distinct features of ESSL and GPU. In this paper, we present ESSL compiler techniques for embedded GPU. The compiler can optimize the code and data memory size as well as improve the performance of shader code by fully exploiting the special architecture of target GPU. Experiments show that the proposed optimization techniques can reduce the code size by up to 10.3\% and the execution cycles by up to 16.8\%.",
keywords = "Compiler, Embedded Systems, ESSL, GPU",
author = "Soojun Im and Dongkun Shin",
year = "2012",
doi = "10.1109/GCCE.2012.6379965",
language = "English",
isbn = "9781467315005",
series = "1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012",
pages = "724--725",
booktitle = "1st IEEE Global Conference on Consumer Electronics 2012, GCCE 2012",
note = "1st IEEE Global Conference on Consumer Electronics, GCCE 2012 ; Conference date: 02-10-2012 Through 05-10-2012",
}