Skip to main navigation Skip to search Skip to main content

Multi-platform online game design and architecture

  • Junghyun Han
  • , Ingu Kang
  • , Chungmin Hyun
  • , Jong Sik Woo
  • , Young Ik Eom

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Contemporary Multi-player online games (MOGs) support only a single game platform. Our research goal is to provide an MOG service to 'users from different platforms.' This paper presents the architecture of the world-wide first multi-platform online game, which consists of 3D game engines and a multi-platform game server. The experimental results through the prototype implementation show the feasibility of simultaneously supporting multiple game platforms.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - INTERACT 2005 - IFIP TC13 International Conference, Proceedings
EditorsMaria Francesca Costabile, Fabio Paternò
PublisherSpringer Verlag
Pages1116-1119
Number of pages4
ISBN (Print)3540289437, 9783540289432
DOIs
StatePublished - 2005
Event1st International Conference on Advanced Data Mining and Applications, ADMA 2005 - Wuhan, China
Duration: 22 Jul 200524 Jul 2005

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3585 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Advanced Data Mining and Applications, ADMA 2005
Country/TerritoryChina
CityWuhan
Period22/07/0524/07/05

Fingerprint

Dive into the research topics of 'Multi-platform online game design and architecture'. Together they form a unique fingerprint.

Cite this