Increased attentional bias toward visual cues in internet gaming disorder and obsessive-compulsive disorder: An event-related potential study

Sung Nyun Kim, Minah Kim, Tak Hyung Lee, Ji Yoon Lee, Sunyoung Park, Minkyung Park, Dai Jin Kim, Jun Soo Kwon, Jung Seok Choi

Research output: Contribution to journalArticlepeer-review

38 Scopus citations

Abstract

Internet gaming disorder (IGD) is a newly identified potential addiction disorder associated with compulsive internet-game playing behavior and attentional bias toward online gaming- related cues. Attentional bias toward addiction-related cues is the core feature of addiction that is associated with craving, but the pathophysiology of attentional bias in IGD is not well-understood, such as its relationship to compulsivity. In this study, we used the electrophysiological marker of late positive potential (LPP) to compare attentional bias in IGD and obsessive compulsive disorder (OCD). Twenty patients with IGD, 20 patients with OCD, and 23 healthy control (HC) subjects viewed a series of game-related, OCD-related, and neutral pictures while their event-related potentials (ERPs) were recorded. The game-related cues included in-game screen captures of popular internet games. The OCD-related cues included pictures which provokes obsessive and compulsive symptoms of contamination/washing or checking. LPPs were calculated as the mean value of amplitudes between 350 and 750 ms at the centro-parietal (CP1, CPz, CP2) and parietal (P1, Pz, P2) electrode sites. Higher LPP amplitudes were found for game-related cues in the IGD group than in the HCs, and higher LPP amplitudes were observed in the OCD group for OCD-related cues. The IGD group did not exhibit LPP changes in response to OCD-related cues. Subjective scales demonstrated increased arousal to game-related cues and OCD-related cues in both the IGD and OCD groups compared with the HC group. Increased LPPs in response to disorder-specific cues (game-related and OCD-related) were found in both IGD and OCD groups respectively, although the groups showed overlapping arousal on subjective scales. Our results indicate that LPP is a candidate neurophysiological marker for cue-related craving in IGD.

Original languageEnglish
Article number315
JournalFrontiers in Psychiatry
Volume9
Issue numberJUL
DOIs
StatePublished - 13 Jul 2018
Externally publishedYes

Keywords

  • Attentional bias
  • Craving
  • Cue reactivity
  • Event-related potential
  • Internet gaming disorder
  • Late positive potential
  • Obsessive compulsive disorder

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