Implementation of an interactive NPC based on game ontology and game community Q/A bulletin board

Doo Kyung Park, Tae Bok Yoon, Kyo Hyun Park, Jee Hyong Lee, Keon Myung Lee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Recently, there are many researches about NPC (Non-player character) which are appeared in many games. There is a little study which has view of the speech of NPC, but most of them are focused on the movement of NPC. Most of NPC say the same line repeatedly, that make the game unrealistic. In the paper, we construct the quest ontology of game World of Warcraft and collect the articles of Q/A bulletin board which is from the web site, also called community, of the game. With the game ontology and the article from the bulletin, we construct a corpus consisted of game keywords as NPC knowledge. In the runtime, when a player asks a question to NPC, it can find the answer by comparing the question and its own knowledge.

Original languageEnglish
Title of host publicationAdaptive and Natural Computing Algorithms - 8th International Conference, ICANNGA 2007, Proceedings
PublisherSpringer Verlag
Pages441-449
Number of pages9
EditionPART 1
ISBN (Print)9783540715894
DOIs
StatePublished - 2007
Externally publishedYes
Event8th International Conference on Adaptive and Natural Computing Algorithms, ICANNGA 2007 - Warsaw, Poland
Duration: 11 Apr 200714 Apr 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume4431 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Conference on Adaptive and Natural Computing Algorithms, ICANNGA 2007
Country/TerritoryPoland
CityWarsaw
Period11/04/0714/04/07

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