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Exploration of local surface geometry with minimum number of contact points and surface normal information

  • Faculty of Materials Technology, National Key Lab. of Polymer and Composite Materials, HoChiMinh University of Technology
  • Sungkyunkwan University

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, we propose a method of exploring the surface geometry of an unknown object by touch. The method is based on the idea that a three-dimensional surface geometry can be reconstructed from two principal curvatures of the object which are estimated from three concurrent curves. First, the process to minimize the number of contact points is addressed for the approximation of an arbitrary curve, which uses normal vectors at the contact points. Then, an algorithm for reconstructing a three-dimensional local surface from four contact points, two of which can be used to compute a normal curvature, is presented. Lastly, our method is applied to cylindrical, spherical and planar objects in simulation and experiments for validation.

Original languageEnglish
Pages (from-to)383-395
Number of pages13
JournalInternational Journal of Control, Automation and Systems
Volume10
Issue number2
DOIs
StatePublished - Apr 2012

Keywords

  • Contact position
  • Local shape reconstruction
  • Normal curvature
  • Principal curvature
  • Surface normal vector

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