Effort justification for fun activities? The effect of location-based mobile coupons using games

Hee Jin Kim, Hayeon Song

Research output: Contribution to journalArticlepeer-review

37 Scopus citations

Abstract

Based on the effort justification explanation, this study tested whether consumers perceive the value of mobile coupons differently depending on how they received them. A 3 (activities to receive a coupon: none vs. online survey vs. game) x 2 (product type: hedonic vs. utilitarian) between-subject design experiment (N = 200) was conducted. Findings suggested that game condition, compared to others, resulted in a higher perceived coupon value. A significant conditional indirect effect was found such that games enhance positive affect especially when the product type was utilitarian, and enhanced positive affect results in further boosting the perceived coupon value.

Original languageEnglish
Article number102029
JournalJournal of Retailing and Consumer Services
Volume54
DOIs
StatePublished - May 2020

Keywords

  • Coupon
  • Effort justification
  • Game
  • Mobile coupon
  • Mobile marketing

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