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Detecting Predatory Behavior in Game Chats

  • Yun Gyung Cheong
  • , Alaina K. Jensen
  • , Elin Rut Gudnadottir
  • , Byung Chull Bae
  • , Julian Togelius

Research output: Contribution to journalArticlepeer-review

Abstract

While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStarPlanet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.

Original languageEnglish
Article number7091007
Pages (from-to)220-232
Number of pages13
JournalIEEE Transactions on Computational Intelligence and AI in Games
Volume7
Issue number3
DOIs
StatePublished - 1 Sep 2015

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Keywords

  • Chat
  • data mining
  • game data
  • natural language processing (NLP)
  • preprocessing
  • sexual predator
  • text classification

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