Skip to main navigation Skip to search Skip to main content

Design Considerations for Developing a Mobile Storytelling Game Application

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we explore design issues in developing a mobile storytelling game application for young children. As a prototype, we have developed a digital story-reading game application based on Aesop‘s fable titled “The lion and the mouse”. The prototype features chapter-divided storytelling sequences, mini games including quizzes and puzzles, player interaction, and voice recording. These features are designed and implemented based on the concept of Lazzaro’s four keys to fun.

Original languageEnglish
Title of host publicationHCI International 2019 – Late Breaking Posters - 21st HCI International Conference, HCII 2019, Proceedings
EditorsConstantine Stephanidis, Margherita Antona
PublisherSpringer Science and Business Media Deutschland GmbH
Pages3-8
Number of pages6
ISBN (Print)9783030307110
DOIs
StatePublished - 2019
Event21st International Conference on Human Computer Interaction, HCII 2019 - Orlando, United States
Duration: 26 Jul 201931 Jul 2019

Publication series

NameCommunications in Computer and Information Science
Volume1088
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference21st International Conference on Human Computer Interaction, HCII 2019
Country/TerritoryUnited States
CityOrlando
Period26/07/1931/07/19

Keywords

  • Four keys to fun
  • Mobile application
  • Storytelling game

Fingerprint

Dive into the research topics of 'Design Considerations for Developing a Mobile Storytelling Game Application'. Together they form a unique fingerprint.

Cite this