@inproceedings{c85eb89611974243acfb01dfe628eee2,
title = "Design Considerations for Developing a Mobile Storytelling Game Application",
abstract = "In this paper we explore design issues in developing a mobile storytelling game application for young children. As a prototype, we have developed a digital story-reading game application based on Aesop{\textquoteleft}s fable titled “The lion and the mouse”. The prototype features chapter-divided storytelling sequences, mini games including quizzes and puzzles, player interaction, and voice recording. These features are designed and implemented based on the concept of Lazzaro{\textquoteright}s four keys to fun.",
keywords = "Four keys to fun, Mobile application, Storytelling game",
author = "Ahn, \{Duck Ki\} and Cheong, \{Yun Gyung\} and Bae, \{Byung Chull\}",
note = "Publisher Copyright: {\textcopyright} 2019, Springer Nature Switzerland AG.; 21st International Conference on Human Computer Interaction, HCII 2019 ; Conference date: 26-07-2019 Through 31-07-2019",
year = "2019",
doi = "10.1007/978-3-030-30712-7\_1",
language = "English",
isbn = "9783030307110",
series = "Communications in Computer and Information Science",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "3--8",
editor = "Constantine Stephanidis and Margherita Antona",
booktitle = "HCI International 2019 – Late Breaking Posters - 21st HCI International Conference, HCII 2019, Proceedings",
}