Abstract
In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.
| Original language | English |
|---|---|
| Pages (from-to) | 208-211 |
| Number of pages | 4 |
| Journal | Lecture Notes in Computer Science |
| Volume | 8832 |
| DOIs | |
| State | Published - 2014 |
Keywords
- Narrative comprehension in games
- Situation model