Comparison of Narrative Comprehension Between Players and Spectators in a Story-Driven Game

Miki NøRgaard Anthony, Byung Chull Bae, Yun Gyung Cheong

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

In this paper we compare how differently players and spectators comprehend narrative in a game, employing a story-driven indie game called Skyld. Our preliminary study results show that the players, compared to the spectators, had a tendency of being goal-oriented, being less willing to interpret and build possible worlds, and having hard time to reconstruct the story time.

Original languageEnglish
Pages (from-to)208-211
Number of pages4
JournalLecture Notes in Computer Science
Volume8832
DOIs
StatePublished - 2014

Keywords

  • Narrative comprehension in games
  • Situation model

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