Cash battle game with immersion using AR

Woo Hyun Park, Yun Gyung Cheong

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, we made a game using cash and cards. The cash battle game is a real battle time game of board form. This game identifies each character and decides whether to win or lose as applying the various objects such as characters and effects etc. The components of the program that we implement are divided into 5 parts (i.e., voice objects, skill objects, character objects, action objects and UI (user interface object). We carry out the action by recognizing the money and the cards. If we recognize the actual 5, 000 won and 10, 000 won, the characters appear and the background voice speaks out. In addition, we created the card skill option that is focused on entertaining a more dynamic battle scene. In other words, dynamic action objects interact with each other when different virtual modules contact with each other and crash.

Original languageEnglish
Pages (from-to)1569-1573
Number of pages5
JournalFar East Journal of Electronics and Communications
Volume17
Issue number6
DOIs
StatePublished - Dec 2017

Keywords

  • AR
  • Cash
  • Game
  • Interaction

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