TY - JOUR
T1 - Automatic generation of virtual architecture using user activities in metaverse
AU - Jang, Sun Young
AU - Kim, Sung Ah
N1 - Publisher Copyright:
© 2023 Elsevier Ltd
PY - 2024/2
Y1 - 2024/2
N2 - Recently, architectural offices and IT companies have undertaken projects to build and sell cities in metaverses. However, it is considered inefficient to undertake such construction individually, building-by-building, using 3D modeling techniques. Fortunately, the use of artificial intelligence (AI) offers a breakthrough solution. This paper proposes a method of automatic generation of architectural spaces that is based on user activities in a metaverse and that can analyze users' perceptions of such spaces. To this end, in the present study, by referencing the theory of environmental psychology, we constructed a theoretical framework that can quantitatively analyze activities, based on which, we developed a metaverse space. Architectural space images were produced based on grammatical rules, which converted the analysis results into text, as well as a deep-learning-based text-to-image generator. Twenty participants responded to two questionnaires on their perceptions and opinions after participating in the metaverse experience and after receiving the architectural space image. Consequently, we analyzed the users' opinions on the architectural space created using the data they provided. Further, we reviewed the validity of the architectural design of the virtual space created using the proposed approach and explored the possibilities of its future utilization.
AB - Recently, architectural offices and IT companies have undertaken projects to build and sell cities in metaverses. However, it is considered inefficient to undertake such construction individually, building-by-building, using 3D modeling techniques. Fortunately, the use of artificial intelligence (AI) offers a breakthrough solution. This paper proposes a method of automatic generation of architectural spaces that is based on user activities in a metaverse and that can analyze users' perceptions of such spaces. To this end, in the present study, by referencing the theory of environmental psychology, we constructed a theoretical framework that can quantitatively analyze activities, based on which, we developed a metaverse space. Architectural space images were produced based on grammatical rules, which converted the analysis results into text, as well as a deep-learning-based text-to-image generator. Twenty participants responded to two questionnaires on their perceptions and opinions after participating in the metaverse experience and after receiving the architectural space image. Consequently, we analyzed the users' opinions on the architectural space created using the data they provided. Further, we reviewed the validity of the architectural design of the virtual space created using the proposed approach and explored the possibilities of its future utilization.
KW - Architectural design
KW - Artificial intelligence
KW - Image generation
KW - Metaverse
KW - User behavior
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85174690925
U2 - 10.1016/j.ijhcs.2023.103163
DO - 10.1016/j.ijhcs.2023.103163
M3 - Article
AN - SCOPUS:85174690925
SN - 1071-5819
VL - 182
JO - International Journal of Human Computer Studies
JF - International Journal of Human Computer Studies
M1 - 103163
ER -