Abstract
In this paper we present a cartoon-like 2D storytelling game utilising metaphor and symbolism with a form of framing narrative. The game and the story were designed in an abstract and satirical manner, providing the player room for interpreting her gameplay in various ways.
| Original language | English |
|---|---|
| Pages (from-to) | 238-241 |
| Number of pages | 4 |
| Journal | Lecture Notes in Computer Science |
| Volume | 8832 |
| State | Published - 2014 |
Keywords
- Metaphor
- Storytelling game
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