TY - JOUR
T1 - A Dynamic Hierarchical Framework for IoT-Assisted Digital Twin Synchronization in the Metaverse
AU - Han, Yue
AU - Niyato, Dusit
AU - Leung, Cyril
AU - Kim, Dong In
AU - Zhu, Kun
AU - Feng, Shaohan
AU - Shen, Xuemin
AU - Miao, Chunyan
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2023/1/1
Y1 - 2023/1/1
N2 - Metaverse, also known as the Internet of 3-D worlds, has recently attracted much attention from both academia and industry. Each virtual subworld, operated by a virtual service provider (VSP), provides a type of virtual service. Digital twins (DTs), namely, digital replicas of physical objects, are key enablers. Generally, a DT belongs to the party that develops it and establishes the communication link between the two worlds. However, in an interoperable metaverse, data-like DTs can be 'shared' within the platform. Therefore, one set of DTs can be leveraged by multiple VSPs. As the quality of the shared DTs may not always be satisfying, in this article, we propose an agile solution, i.e., a dynamic hierarchical framework, in which a group of Internet of Things devices in the lower level are incentivized to collectively sense physical objects' status information and VSPs in the upper level determine synchronization intensities to maximize their payoffs. We adopt an evolutionary game approach to model the devices VSP selections and a simultaneous differential game to model the optimal synchronization intensity control problem. We further extend it as a Stackelberg differential game by considering some VSPs to be first movers. We provide open-loop solutions based on the control theory for both formulations. We theoretically and experimentally show the existence, uniqueness, and stability of the equilibrium to the lower level game and further provide a sensitivity analysis for various system parameters. Experiments show that the proposed dynamic hierarchical game outperforms the baseline.
AB - Metaverse, also known as the Internet of 3-D worlds, has recently attracted much attention from both academia and industry. Each virtual subworld, operated by a virtual service provider (VSP), provides a type of virtual service. Digital twins (DTs), namely, digital replicas of physical objects, are key enablers. Generally, a DT belongs to the party that develops it and establishes the communication link between the two worlds. However, in an interoperable metaverse, data-like DTs can be 'shared' within the platform. Therefore, one set of DTs can be leveraged by multiple VSPs. As the quality of the shared DTs may not always be satisfying, in this article, we propose an agile solution, i.e., a dynamic hierarchical framework, in which a group of Internet of Things devices in the lower level are incentivized to collectively sense physical objects' status information and VSPs in the upper level determine synchronization intensities to maximize their payoffs. We adopt an evolutionary game approach to model the devices VSP selections and a simultaneous differential game to model the optimal synchronization intensity control problem. We further extend it as a Stackelberg differential game by considering some VSPs to be first movers. We provide open-loop solutions based on the control theory for both formulations. We theoretically and experimentally show the existence, uniqueness, and stability of the equilibrium to the lower level game and further provide a sensitivity analysis for various system parameters. Experiments show that the proposed dynamic hierarchical game outperforms the baseline.
KW - Crowdsensing
KW - differential game
KW - digital twins (DTs)
KW - evolutionary game
KW - game theory
KW - Internet of Things (IoT)
KW - metaverse
KW - resource allocation
KW - synchronization
UR - https://www.scopus.com/pages/publications/85137568980
U2 - 10.1109/JIOT.2022.3201082
DO - 10.1109/JIOT.2022.3201082
M3 - Article
AN - SCOPUS:85137568980
SN - 2327-4662
VL - 10
SP - 268
EP - 284
JO - IEEE Internet of Things Journal
JF - IEEE Internet of Things Journal
IS - 1
ER -