TY - GEN
T1 - A computational approach towards conflict resolution for serious games
AU - Cheong, Yun Gyung
AU - Khaled, Rilla
AU - Grappiolo, Corrado
AU - Campos, Joana
AU - Martinho, Carlos
AU - Ingram, Gordon P.D.
AU - Paiva, Ana
AU - Yannakakis, Georgios
PY - 2011
Y1 - 2011
N2 - Conict is an unavoidable feature of life, but the development of conflict resolution management skills can facilitate the parties involved in resolving their conflicts in a positive manner. The goal of our research is to develop a serious game in which children may experiment with conflict resolution strategies and learn how to work towards positive conflict outcomes. While serious games related to conflict exist at present, our work represents the first attempt to teach conflict resolution skills through a game in a manner informed by sociological and psychological theories of conflict and current best practice for conflict resolution. In this paper, we present a computational approach to conflict generation and resolution. We describe the five phases involved in our conflict modeling process: conflict situation creation, conflict detection, player modeling and conflict strategy prediction, conflict management, and conflict resolution, and discuss the three major elements of our player model: assertiveness, cooperativeness, and relationship. Finally, we overview a simple resource management game we have developed in which we have begun experimenting with our conflict model concepts.
AB - Conict is an unavoidable feature of life, but the development of conflict resolution management skills can facilitate the parties involved in resolving their conflicts in a positive manner. The goal of our research is to develop a serious game in which children may experiment with conflict resolution strategies and learn how to work towards positive conflict outcomes. While serious games related to conflict exist at present, our work represents the first attempt to teach conflict resolution skills through a game in a manner informed by sociological and psychological theories of conflict and current best practice for conflict resolution. In this paper, we present a computational approach to conflict generation and resolution. We describe the five phases involved in our conflict modeling process: conflict situation creation, conflict detection, player modeling and conflict strategy prediction, conflict management, and conflict resolution, and discuss the three major elements of our player model: assertiveness, cooperativeness, and relationship. Finally, we overview a simple resource management game we have developed in which we have begun experimenting with our conflict model concepts.
KW - Conict
KW - Education
KW - Intelligent tutoring
KW - Serious games
KW - Social skill learning
UR - https://www.scopus.com/pages/publications/84858968141
U2 - 10.1145/2159365.2159368
DO - 10.1145/2159365.2159368
M3 - Conference contribution
AN - SCOPUS:84858968141
SN - 9781450308045
T3 - Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
SP - 15
EP - 22
BT - Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
T2 - 6th International Conference on the Foundations of Digital Games, FDG 2011
Y2 - 29 June 2011 through 1 July 2011
ER -