A computational approach towards conflict resolution for serious games

Yun Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon P.D. Ingram, Ana Paiva, Georgios Yannakakis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

24 Scopus citations

Abstract

Conict is an unavoidable feature of life, but the development of conflict resolution management skills can facilitate the parties involved in resolving their conflicts in a positive manner. The goal of our research is to develop a serious game in which children may experiment with conflict resolution strategies and learn how to work towards positive conflict outcomes. While serious games related to conflict exist at present, our work represents the first attempt to teach conflict resolution skills through a game in a manner informed by sociological and psychological theories of conflict and current best practice for conflict resolution. In this paper, we present a computational approach to conflict generation and resolution. We describe the five phases involved in our conflict modeling process: conflict situation creation, conflict detection, player modeling and conflict strategy prediction, conflict management, and conflict resolution, and discuss the three major elements of our player model: assertiveness, cooperativeness, and relationship. Finally, we overview a simple resource management game we have developed in which we have begun experimenting with our conflict model concepts.

Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Pages15-22
Number of pages8
DOIs
StatePublished - 2011
Externally publishedYes
Event6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France
Duration: 29 Jun 20111 Jul 2011

Publication series

NameProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011

Conference

Conference6th International Conference on the Foundations of Digital Games, FDG 2011
Country/TerritoryFrance
CityBordeaux
Period29/06/111/07/11

Keywords

  • Conict
  • Education
  • Intelligent tutoring
  • Serious games
  • Social skill learning

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